iVoox Podcast & radio
Descargar app gratis

Podcast
GDC Podcast 6n4e6j
49
24
Find out how video games get made! The official podcast for GameDeveloper.com brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Game Developer publisher Alissa McAloon and editor-in-chief Danielle Riendeau. Music by Mike Meehan. Published monthly. 3b3k3a
Find out how video games get made! The official podcast for GameDeveloper.com brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Game Developer publisher Alissa McAloon and editor-in-chief Danielle Riendeau. Music by Mike Meehan. Published monthly.
#48 - Snapping Your Career into Place with Ben Brode
Episodio en GDC Podcast
In this episode fresh from the GDC Showcase archives, Bryant sits down with Ben Brode, Chief Development Officer at Second Dinner (Marvel Snap) to discuss the importance of expertise in your own game, exploring the limits of your design space, striking the balance between "functional" and "understandable," thinking like a game designer, and much more. Learn More about GDC: https://gdconf.com/?_mc=hsad_gdcsf_gamdev_le_x_x_2025 Similar Talks @ GDC 2025: https://gdconf.com/conference/game-design?_mc=hsad_gdcsf_gamdev_le_x_x_2025 More From Ben Brode: https://www.youtube.com/watch?v=HjhsY2Zuo-c
59:06
Carving out a Creative Career with Deborah Chantson
Episodio en GDC Podcast
Danielle is ed by Deborah Chantson, Writer and Narrative Designer at Sticky Brain Studios Inc., to discuss her multifaceted career writing for games, interactive media, TV and short films, as well as her gorgeous forthcoming folklore adventure game, Rooster. Wishlist Rooster on Steam: https://store.steampowered.com/app/1834220/Rooster/ Stay on top of the latest news: https://www.gamedeveloper.com/latest-news
58:19
#46 - Preserving the Past With Charles Cecil
Episodio en GDC Podcast
Danielle sits down with legendary adventure game designer Charles Cecil, cofounder of Revolution Software, to discuss the remake of Broken Sword - Shadow of the Templars, the difference between classic and modern adventure gamers, the infamous "goat puzzle," finding that hint system sweet spot, and a lot more. Learn more about GDC Showcase: https://showcase.gdconf.com/ Check out Broken Sword - Shadow of the Templars: Reforged on Steam: https://store.steampowered.com/app/2544110/Broken_Sword__Shadow_of_the_Templars_Reforged/
53:41
#45 - On the Unionization Frontlines with Autumn Mitchell, Emma Kinema and Chris Lusco
Episodio en GDC Podcast
Hot off the heels of major unionization wins at Blizzard Entertainment and Bethesda Game Studios, Senior Editor Bryant Francis is ed by Emma Kinema of the CWA, as well as Autumn Mitchell and Chris Lusco of Bethesda Softworks, to discuss the ongoing surge of organizational efforts sweeping the video game industry. Read more about the new unions at Blizzard and Bethesda: https://www.gamedeveloper.com/production/over-500-blizzard-entertainment-workers-form-wall-to-wall-union SAG-AFTRA performers call strike against major game studios over AI: https://www.gamedeveloper.com/production/sag-aftra-authorizes-video-game-actor-strike-over-ai Read Bryant's piece on Project 2025 and its potential impact on game developers: https://www.gamedeveloper.com/business/how-will-project-2025-impact-game-developers-
01:00:23
#44 - Be like Obsidian: Key Takeaways from Summer Game Fest 2024
Episodio en GDC Podcast
With Summer Game Fest 2024 and its commingling events safely behind us, it’s finally time for everyone’s favorite part of video game announcement season: the post-show analysis! Danielle is ed by Senior Editor Bryant Francis and News Editor Chris Kerr for an in-depth discussion of everything that Sony, Microsoft and Geoff Keighley brought to the table, as well as our favorites from Day of the Devs and a few choice words on raw incompetence. Read Phil Spencer's controversial defense of Xbox layoffs: https://www.gamedeveloper.com/business/phil-spencer-deems-xbox-layoffs-very-hard-but-needed-for-sustainable-business- Scope the rest of our SGF 2024 coverage: https://www.gamedeveloper.com/keyword/summer-game-fest Get the latest from our newsletter: https://gd-resources.gamedeveloper.com/free/w_gamf01/prgm.cgi
59:23
#43 - Behind the GDC Scenes With Beth Elderkin and Sam Warnke
Episodio en GDC Podcast
Danielle is ed by GDC Content Marketing Manager Beth Elderkin and Conference Producer Sam Warnke to discuss the secret, year-round work that goes into orchestrating everyone's favorite developer-focused conference. Follow us on TikTok: https://www.tiktok.com/@official_gdc Check us out on Twitter: https://twitter.com/Official_GDC
38:06
# 42 - What to do about Game Engines with Rez Graham and Bryant Francis
Episodio en GDC Podcast
In this two-part episode of the Game Developer Podcast, Editor in Chief Danielle Riendeau finds the answers to these questions (and others!) by speaking with Rez Graham, senior AI programmer and Director of Game Programming at the Academy of Art University’s School of Game Development, as well as Game Developer Senior Editor Bryant Francis. Find Rez on Twitter at https://twitter.com/rezibot Peep his GDC talk on rolling your own game engine at https://schedule.gdconf.com/session/independent-games-summit-a-case-for-making-your-own-engine/901862
01:28:36
#41 - Road to the IGF 2024 With Joel Couture
Episodio en GDC Podcast
Danielle is ed by veteran indie beat journalist Joel Couture to discuss his annual "Road to the IGF" series. With every 2024 Independent Games Festival finalist interviewed, which conversations stick out the most? And how can you, our beloved developers, best prepare for an interview? Find out!! Complete Road to the IGF coverage can be found at https://www.gamedeveloper.com/keyword/road-to-the-igf Find Joel at https://twitter.com/Joel_Couture Learn about the IGF at https://igf.com/ Discover the rest of GDC 2024 at https://gdconf.com/
59:01
#40 - Accessibility and Fancy Footwork With GLYDR's John Warren
Episodio en GDC Podcast
Danielle is ed by John Warren, CMO of hardware startup GLYDR, to discuss accessibility in video games, GLYDR's new foot-based controller, the hardware Kickstarter meta, filming fake VR accidents with your wife, weathering a tumultuous industry, and of course, Peanut Butter the Speedrunning Dog. For more on GLYDR, check out http://www.feetlegal.com/ Submit a post to the Game Developer Blog at https://reg.gdconf.com/blog-submission And GDC 2024 is just around the corner; March 18-22! https://gdconf.com/
54:53
#39 - Trends and Takeaways from the 2024 State of the Game Industry Report
Episodio en GDC Podcast
On Episode 39 of the Game Developer Podcast, we’re digging into this year’s GDC State of the Game Industry Report. host Danielle Riendeau and a rotating cast of editors, analysts, and experts as they share the key takeaways from the 2024 report and discuss how those factors will impact the game industry moving forward. This month we’re ed by senior editor Bryant Francis and community editorial coordinator Holly Green from the Game Developer team, games tech research director Dom Tait and principal analyst Liam Deane from the Omdia team, and content marketing manager/State of the Game Industry project lead Beth Elderkin from the GDC team. Listen to the episode to hear data and commentary on topics like industry layoffs, game engine trends and switch ups, unionization and studio conglomeration concerns, generative AI ethics and usage, and more. Be sure to check out the full report on the GDC website for deeper looks at the data, commentary from developer participants, and many more important topics beyond the above. Useful Links: GDC 2024 State of the Game Industry Report https://reg.gdconf.com/state-of-game-industry-2024 Game Developer State of the Game Industry Coverage https://www.gamedeveloper.com/keyword/state-of-the-game-industry-report Game Developer Blog Submissions https://reg.gdconf.com/blog-submission GDC 2024 (March 18-22, 2024) https://gdconf.com/ India Games Tech Intelligence https://omdia.tech.informa.com/advance-your-business/media-and-entertainment/games-tech-intelligence-service
01:04:57
#38 - (Very Casual) GOTY 2023
Episodio en GDC Podcast
The GameDeveloper crew sits down to discuss its favorite games of 2023, including Alan Wake 2, Dredge, Immortals of Aveum, Forspoken, El Paso Elsewhere, Baldur's Gate 3, and a lot more. Happy Holidays, y'all!
01:28:53
#37 - Phantom Inspiration and the Ethical Auteur With Xalavier Nelson Jr.
Episodio en GDC Podcast
Strange Scaffold founder Xalavier Nelson Jr. sits down with Danielle to discuss his company's ongoing efforts to operate ethically, how said efforts impacted the creation of El Paso, Elsewhere, and how he handles life and leadership in a tumultuous industry.
01:13:41
#36 - Inserting Coins With Josh Debonis and Nik Mikros
Episodio en GDC Podcast
Arcade evangelists Josh Debonis and Nik Mikros of BumbleBear Games Danielle to discuss the unlikely origins of their modern coin-op classic, Killer Queen. [Our apologies for the audio quality on this one, folks! We think the discussion is still worth it!]
01:00:57
#35 - Living Your Life With Rod Humble and King Choi
Episodio en GDC Podcast
Rod Humble and King Choi of Paradox Tectonic Danielle and Alissa to discuss their enormously ambitious life sim -- Life by You -- as well as their approach to flat hierarchies, empowering mod communities, balancing feature creep in an inherently sprawling project, and a lot more.
01:00:36
#34 - Marketing Your Indie Game With Chris Zukowski
Episodio en GDC Podcast
Danielle and Alissa sit down with Chris Zukowski of How to Market a Game to discuss the ins and outs of marketing an indie, including when to launch your game's Steam page, how best to utilize alternative platforms like itch.io, the many perils of Early Access, and a lot more.
01:01:03
#33 - Iterative Prototyping and Tabletop Transposition With Charlie Cleveland
Episodio en GDC Podcast
Unknown Worlds CEO and co-founder Charlie Cleveland s Alissa and Danielle to discuss Moonbreaker's miniatures, Subnautica's scares, the importance of gaining creative momentum, integrating community while maintaining design cohesion, the elegance gained by eschewing grids, and a lot more.
01:01:50
#32 - DREDGING UP DESIGN WITH BLACK SALT GAMES
Episodio en GDC Podcast
Danielle takes a brief voyage with Joel, Alex and Mikey of Black Salt Games to discuss the process and priorities behind their debut horror/fishing game, DREDGE.
39:38
#31 - Accessible Complexity in Narrative Tools with Jon Manning
Episodio en GDC Podcast
Yarn Spinner lead developer and Secret Lab co-founder Jon Manning shares the secret trick to teaching writers to code, sings the praises of good documentation, and explores game dev lessons learned from tool development. And a special thank you to Dove for sponsoring today's episode! Dove is on a mission to challenge and change female representation in video games through the global launch of its Real Virtual Beauty campaign. Learn more at: https://www.dove.com/uk/stories/about-dove/real-virtual-beauty.html
48:31
#30 - REMASTERS, REMOTE TEAMS, AND RETURNING TO GAME DEV WITH KEN AND ROBERTA WILLIAMS
Episodio en GDC Podcast
On Game Developer Podcast episode 30 we have KEN AND ROBERTA WILLIAMS, cofounders of SIERRA ON-LINE and the legendary minds behind games like KING'S QUEST and MYSTERY HOUSE, discussing their RETURN TO GAME DEVELOPMENT after 25 years and their recent REVIVAL OF A TEXT-BASED CLASSIC.
47:19
#29 - Production, Career Paths, and Community Building with Maxis's Lyndsay Pearson
Episodio en GDC Podcast
LYNDSAY PEARSON, VP of franchise creative for THE SIMS at MAXIS s us to talk about her career spanning 20 years with THE SIMS franchise, touching on lessons learned in QA and PRODUCTION, building games that thrive on COMMUNITY INVOLVEMENT, and advice for people taking their first steps into game development.
38:33
También te puede gustar Ver más
PS I Love You XOXO Weekly video game reviews, previews, and analysis of the biggest topics in gaming, covering the latest in PlayStation, Xbox, Nintendo and more! Hosted by Tim Gettys, Greg “GameOverGreggy” Miller, Blessing Adeoye, and Andy Cortez. Actualizado
LO QUE TÚ DIGAS con Alex Fidalgo Cada lunes y jueves Alex Fidalgo recibe a las personalidades más interesantes e influyentes para mantener una charla íntima, espontánea e impredecible. Un oasis para la reflexión en el que no se juzga al protagonista ni se subestima a la audiencia. Actualizado
The AIAS Game Maker's Notebook A series of in-depth conversations between video game makers on the business and craft of interactive entertainment. Actualizado